The oldest example is the 1932 film Freaks. While the name is off-putting, this is part of the overall effect it is aiming for; plus, the movie is almost a century old, so some degree of outdated ideas are going to be present despite it aging well overall. The movie centers around disabled circus performers, the members of the eponymous “freak show.” The movie flips the assumptions of the audience of the time, though, by having these performers be presented as people who are generally good, who find support in their community together and are willing to accept others within their number. The true villains of the film are abled, traditionally attractive people who seek to manipulate and harm the members of the troupe in order to gain access to the wealth that one of the performers came into. The film works mostly by reversing the expectations of the audience, but in presenting the exact opposite of those expectations, it creates a space for genuine humanity.
In horror video games, there are vanishingly few examples that don’t fall into the worst tropes of movies. The most notable counter-example is Hellblade: Senua’s Sacrifice, a game centered around the titular Senua as she deals with terrifying monsters inspired by Celtic and Norse mythology. Senua also experiences consistent auditory hallucinations, which she interprets as the voices of the gods, directing her in her Orphic struggles. Notably, her hallucinations are not presented as a source of terror, but instead as simply a part of her being, and something that she views as integral to her existence. The creators of the game worked extensively with real people who have hallucinations in order to present Senua’s character with authenticity and compassion.
There have been relatively few horror movies made by disabled people. The most interesting one that showed up in my research is 1975’s Deafula. While the plot is a fairly standard vampire story, it is notable for being written and directed by a Deaf person, and starring an entirely Deaf cast -- it is the first American Sign Language movie ever made. The lesson to take from both Deafula and Hellblade is that the best portrayals of disability in horror (and in any genre) require disabled people to be part of the process from the beginning.
Disabled people face horror far too often in their lives. This horror does not come from their disability, not from this essential part of themselves. This horror comes from ableism and the harm it does, in ways large and small, to the lives they live. Let us work together to create fiction that reflects this truth, this reality, rather than playing into outdated tropes and stereotypes.
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